Bonjour à tous,
J'aimerai savoir pkoi le script suivant me renvoie un message d'erreur :
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<script language="JavaScript1.2">
<!--
i=1;
x=((Math.random()*5.99999999999999999999999999999)+1);
x=Math.floor(x);
y=((Math.random()*5.99999999999999999999999999999)+1);
y=Math.floor(y);
z=((Math.random()*5.99999999999999999999999999999)+1);
z=Math.floor(z);
function game() {
i=(i+1);
if (i==2) {
if((x1.x2.checked)==true) {
xx=((Math.random()*5.99999999999999999999999999999)+1);
xx=Math.floor(xx);
}
else {
xx = x;
}
if((y1.y2.checked)==true) {
yy=((Math.random()*5.99999999999999999999999999999)+1);
yy=Math.floor(yy);
}
else {
yy = y;
}
if((z1.z2.checked)==true) {
zz=((Math.random()*5.99999999999999999999999999999)+1);
zz=Math.floor(zz);
}
else {
zz = z;
}
}
if (i==3) {
if((xx1.xx2.checked)==true) {
xxx=((Math.random()*5.99999999999999999999999999999)+1);
xxx=Math.floor(xxx);
}
else {
xxx = xx;
}
if((yy1.yy2.checked)==true) {
yyy=((Math.random()*5.99999999999999999999999999999)+1);
yyy=Math.floor(yyy);
}
else {
yyy = yy;
}
if((zz1.zz2.checked)==true) {
zzz=((Math.random()*5.99999999999999999999999999999)+1);
zzz=Math.floor(zzz);
}
else {
zzz = zz;
}
}
}
//-->
</script>
<title>essai</title>
</head>
<body>
<input type="button" value="relancer les dés !" onClick="game(),dice()">
<br>
<br>
<script language="JavaScript1.2">
<!--
switch(x) {
case 1:
document.write('<img src="one.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>');
break;
}
switch(y) {
case 1:
document.write('<img src="one.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>');
break;
}
switch(z) {
case 1:
document.write('<img src="one.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>');
break;
}
function dice() {
switch(xx) {
case 1:
document.write('<img src="one.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>');
break;
default:
document.write('');
break;
}
switch(yy) {
case 1:
document.write('<img src="one.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>');
break;
default:
document.write('');
break;
}
switch(zz) {
case 1:
document.write('<img src="one.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
case 2:
document.write('<img src="two.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
case 3:
document.write('<img src="three.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
case 4:
document.write('<img src="four.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
case 5:
document.write('<img src="five.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
case 6:
document.write('<img src="six.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>');
break;
default:
document.write('');
break;
}
document.write('<input type="button" value="relancer les dés !" onClick="game(),dice2()">')
}
function dice2() {
switch(xxx) {
case 1:
document.write('<img src="one.bmp">');
break;
case 2:
document.write('<img src="two.bmp">');
break;
case 3:
document.write('<img src="three.bmp">');
break;
case 4:
document.write('<img src="four.bmp">');
break;
case 5:
document.write('<img src="five.bmp">');
break;
case 6:
document.write('<img src="six.bmp">');
break;
default:
document.write('');
break;
}
switch(yyy) {
case 1:
document.write('<img src="one.bmp">');
break;
case 2:
document.write('<img src="two.bmp">');
break;
case 3:
document.write('<img src="three.bmp">');
break;
case 4:
document.write('<img src="four.bmp">');
break;
case 5:
document.write('<img src="five.bmp">');
break;
case 6:
document.write('<img src="six.bmp">');
break;
default:
document.write('');
break;
}
switch(zzz) {
case 1:
document.write('<img src="one.bmp">');
break;
case 2:
document.write('<img src="two.bmp">');
break;
case 3:
document.write('<img src="three.bmp">');
break;
case 4:
document.write('<img src="four.bmp">');
break;
case 5:
document.write('<img src="five.bmp">');
break;
case 6:
document.write('<img src="six.bmp">');
break;
default:
document.write('');
break;
}
}
//-->
</script>
</body>
</html>
Merci d'avance !
peter1789 