- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
- <html>
- <head>
- <meta http-equiv="content-type" content="text/html; charset=windows-1250">
- <meta name="generator" content="PSPad editor, www.pspad.com">
- <title></title>
- <script>
- function carre(x,y,l,h,couleur)
- // Un rectangle, c'est pour cela qu'on l'appelle carré
- {
- return '<div style="position:absolute;'+
- 'border-left:' + l + 'px solid ' + couleur + ';'+
- 'left:' + x + 'px;'+
- 'top:' + y + 'px;'+
- 'width : 0px;' +
- 'height:' + h + 'px;'+
- 'clip:rect(0,'+l+'px,'+h+'px,0);'+
- 'background-color:' + couleur+
- ';"><\/div>';
- }
-
- function sgn(a) {
- if(a==0){return 0};
- if(a<0){return -1};
- if(a>0){return 1};
- }
-
-
- function triangle (x1b,y1b,x2b,y2b,x3b,y3b,couleur) {
- var tmp = '';
- var x1 = x1b; var y1 = y1b;
- var x2 = x2b; var y2 = y2b;
- var x3 = x3b; var y3 = y3b;
- var i;
- var xt, yt; // On echange les valeurs;
- if(y1>y2){yt=y1;y1=y2;y2=yt;xt=x1;x1=x2;x2=xt;}
- if(y1>y3){yt=y1;y1=y3;y3=yt;xt=x1;x1=x3;x3=xt;}
- if(y2>y3){yt=y2;y2=y3;y3=yt;xt=x2;x2=x3;x3=xt;}
- Ychg1 = y3 - y1; Xchg1 = x3 - x1; Xincr1 = sgn(x3-x1);
- Ychg2 = y2 - y1; Xchg2 = x2 - x1; Xincr2 = sgn(x2-x1);
- Ychg3 = y3 - y2; Xchg3 = x3 - x2; Xincr3 = sgn(x3-x2);
- Xchg1 = Math.abs(Xchg1); Xchg2 = Math.abs(Xchg2); Xchg3 = Math.abs(Xchg3);
- var Erreur1 = 0; var Erreur2 = 0; var Erreur3 = 0;
- var largeur = 0;
- x1b = x1;
- x2b = x1;
- if(y1!=y2) {
- for(i=y1;i<=y2;i++)
- {
- x2bb = x2b;
- x1bb = x1b;
- largeur = Math.abs(x2bb-x1bb)-1;
- if(x2bb>x1bb){tmp+=carre(x1bb,i,largeur,1,couleur)}else{tmp+=carre(x2bb,i,largeur,1,couleur)}
- Erreur1 = Erreur1 + Xchg1;
- while(Erreur1>Ychg1)
- {
- Erreur1 = Erreur1 - Ychg1;
- x1b = x1b + Xincr1;
- }
- Erreur2 = Erreur2 + Xchg2;
- while(Erreur2>Ychg2)
- {
- Erreur2 = Erreur2 - Ychg2;
- x2b = x2b + Xincr2;
- }
- }
- }
- x3b = x2;
- if(y2!=y3) {
- for(i=y2;i<=y3;i++)
- {
- x3bb = x3b;
- x1bb = x1b;
- largeur = Math.abs(x3bb-x1bb)-1;
- if(x3bb>x1bb){tmp+=carre(x1bb,i,largeur,1,couleur)}else{tmp+=carre(x3bb,i,largeur,1,couleur)}
- Erreur1 = Erreur1 + Xchg1;
- while(Erreur1>Ychg1)
- {
- Erreur1 = Erreur1 - Ychg1;
- x1b = x1b + Xincr1;
- }
- Erreur3 = Erreur3 + Xchg3;
- while(Erreur3>Ychg3)
- {
- Erreur3 = Erreur3 - Ychg3;
- x3b = x3b + Xincr3;
- }
- }
- }
- return tmp;
- }
-
- function hasard(nb)
- {
- return Math.round(nb*Math.random());
- }
-
- </script>
- </head>
- <body>
- <script>
- var h;
- var coul = new Array("black","red","blue","green","purple");
- var tmp2='';
- var max = 400;
- for(h=0;h<5;h++)
- {
- document.body.innerHTML += triangle(hasard(max),hasard(max),hasard(max),hasard(max),hasard(max),hasard(max),coul[hasard(5)]);
- }
- //document.body.innerHTML += tmp2;
- </script>
-
- </body>
- </html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=windows-1250">
<meta name="generator" content="PSPad editor, www.pspad.com">
<title></title>
<script>
function carre(x,y,l,h,couleur)
// Un rectangle, c'est pour cela qu'on l'appelle carré
{
return '<div style="position:absolute;'+
'border-left:' + l + 'px solid ' + couleur + ';'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'width : 0px;' +
'height:' + h + 'px;'+
'clip:rect(0,'+l+'px,'+h+'px,0);'+
'background-color:' + couleur+
';"><\/div>';
}
function sgn(a) {
if(a==0){return 0};
if(a<0){return -1};
if(a>0){return 1};
}
function triangle (x1b,y1b,x2b,y2b,x3b,y3b,couleur) {
var tmp = '';
var x1 = x1b; var y1 = y1b;
var x2 = x2b; var y2 = y2b;
var x3 = x3b; var y3 = y3b;
var i;
var xt, yt; // On echange les valeurs;
if(y1>y2){yt=y1;y1=y2;y2=yt;xt=x1;x1=x2;x2=xt;}
if(y1>y3){yt=y1;y1=y3;y3=yt;xt=x1;x1=x3;x3=xt;}
if(y2>y3){yt=y2;y2=y3;y3=yt;xt=x2;x2=x3;x3=xt;}
Ychg1 = y3 - y1; Xchg1 = x3 - x1; Xincr1 = sgn(x3-x1);
Ychg2 = y2 - y1; Xchg2 = x2 - x1; Xincr2 = sgn(x2-x1);
Ychg3 = y3 - y2; Xchg3 = x3 - x2; Xincr3 = sgn(x3-x2);
Xchg1 = Math.abs(Xchg1); Xchg2 = Math.abs(Xchg2); Xchg3 = Math.abs(Xchg3);
var Erreur1 = 0; var Erreur2 = 0; var Erreur3 = 0;
var largeur = 0;
x1b = x1;
x2b = x1;
if(y1!=y2) {
for(i=y1;i<=y2;i++)
{
x2bb = x2b;
x1bb = x1b;
largeur = Math.abs(x2bb-x1bb)-1;
if(x2bb>x1bb){tmp+=carre(x1bb,i,largeur,1,couleur)}else{tmp+=carre(x2bb,i,largeur,1,couleur)}
Erreur1 = Erreur1 + Xchg1;
while(Erreur1>Ychg1)
{
Erreur1 = Erreur1 - Ychg1;
x1b = x1b + Xincr1;
}
Erreur2 = Erreur2 + Xchg2;
while(Erreur2>Ychg2)
{
Erreur2 = Erreur2 - Ychg2;
x2b = x2b + Xincr2;
}
}
}
x3b = x2;
if(y2!=y3) {
for(i=y2;i<=y3;i++)
{
x3bb = x3b;
x1bb = x1b;
largeur = Math.abs(x3bb-x1bb)-1;
if(x3bb>x1bb){tmp+=carre(x1bb,i,largeur,1,couleur)}else{tmp+=carre(x3bb,i,largeur,1,couleur)}
Erreur1 = Erreur1 + Xchg1;
while(Erreur1>Ychg1)
{
Erreur1 = Erreur1 - Ychg1;
x1b = x1b + Xincr1;
}
Erreur3 = Erreur3 + Xchg3;
while(Erreur3>Ychg3)
{
Erreur3 = Erreur3 - Ychg3;
x3b = x3b + Xincr3;
}
}
}
return tmp;
}
function hasard(nb)
{
return Math.round(nb*Math.random());
}
</script>
</head>
<body>
<script>
var h;
var coul = new Array("black","red","blue","green","purple");
var tmp2='';
var max = 400;
for(h=0;h<5;h++)
{
document.body.innerHTML += triangle(hasard(max),hasard(max),hasard(max),hasard(max),hasard(max),hasard(max),coul[hasard(5)]);
}
//document.body.innerHTML += tmp2;
</script>
</body>
</html>